XNA Curriculum Materials
Rob Miles in the Very Silly Team is presently working on some curriculum materials so that anyone teaching programming can use XNA, C# and a bit of silliness to get the message across. The content is presently in production but will be available for limited review in a few weeks. It will be based on the book and will take the form of Powerpoint presentations and some structured practical work to go alongside.
We are starting a mailing list for anyone who wants to register an interest in the content to keep you informed of progress (note that this will be strictly used for this purpose and no other).
If you want to be kept informed of curriculum developments, send an email to curriculum@verysillygames.com and we will add you to the list.
The Doctor is In
The first patient has been received in the Very Silly Games surgery, patched up and sent back to a waiting developer. If you are learning XNA and hit a nasty problem, feel free to check in your source files at the silly surgery for our trained medics to take a look at.
Money from XNA
The XNA Creators Club (where you can publish your XNA games) is now open for business. You can post your games for other Xbox owners to play with and there are even moves to allow you to get cash for your creations. Find out more here.
Silly Surgery Open for Business
I've set up another area of the site. The Silly Surgery provides a place where you can drop broken programs for a crack team of software surgeons to take a look and get back to you.
The kind of problems that we are looking to solve are the ones that begnining programmers have when trying to learn to create code. Not ones with multi-threaded synchronisation across processor cores when trying to perform rendering using direct shader code injection (whatever that means).
We are not promising to fix everything, but we can try.
Simple Simon Part 2 Now Available
The second part of the Simple Simon game development is now available for download. This version of the game is not yet complete, but it does have the main game state machine present, along with the code that will produce the sequence that the player needs to copy.
There are also some questions that you can have a go at in the Simple Simon discussion forum. Take a look here.


